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Black Hollow

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Devlog

  • 0.1.4 Patch
    July 07, 2026 by PolyPixel Interactive
    Combat Added weighted staff/basic attack timing so hits are tied more closely to the swing instead of instant click damage. Added enemy attack windup timing so enemies should feel less like they insta... Continue reading
  • 0.1.3 Patch
    July 06, 2026 by PolyPixel Interactive
    - Overhauled UI of Upgrades During the Night - various UI tweaks and fixes - Dodge ability added (left alt) - Added projectile trail for Lantern Bolt... Continue reading
  • 0.1.2 HotFix
    July 05, 2026 by PolyPixel Interactive
    - Fixed a bug where you could not exit the settings page from the main menu - Removed the Player Model from view for now until animations are added... Continue reading
  • 0.1.1 - First Patch
    July 04, 2026 by PolyPixel Interactive
    - Added Blood effects to enemies - fixed Bell Toll lasting into the next hour, killing the first spawns of the new hour - fixed a bug that allowed a player to float in the air after climbing a structu... Continue reading
  • Black Hollow Demo Is Now Live on itch.io!
    July 03, 2026 by PolyPixel Interactive
    This is a very early version of the game, but I wanted to finally get something playable out there instead of just continuing to work on it behind the scenes forever. The demo is meant to show the bas... Continue reading
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Updated 18 days ago